<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7487735108818736943</id><updated>2011-12-07T12:52:52.750+09:00</updated><title type='text'>WORKS OF KOJI HASHIMOTO</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-835575751298986183</id><published>2010-02-27T03:25:00.008+09:00</published><updated>2010-07-08T21:14:55.554+09:00</updated><title type='text'>My HD DemoReels on YouTube.</title><content type='html'>I recently uploaded my Demo Reel on YouTube. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6o_3GiO98CA&amp;amp;hl=ja_JP&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6o_3GiO98CA&amp;amp;hl=ja_JP&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;Warner Bros Games / Watchman: The End is Nigh ( XBOX360, PS3, PC )&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;Character modeling works for the Video game&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I did modeling / rigging / skinning on one of the player character "NiteOwl", the last boss character "The Twilight Lady", and also a lot of enemy characters.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;NiteOwl (one of the main player character of this title)&lt;/div&gt;&lt;div&gt;8,992 polygons (Triangle)&lt;/div&gt;&lt;div&gt;Textures&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;2048*2048&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;x2(Head to body, Cape)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;1024*256&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;x1(Belt)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Twilight Lady (the last boss character of this title)&lt;/div&gt;&lt;div&gt;14,874 polygons (Triangle)&lt;/div&gt;&lt;div&gt;Textures&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;1024*1024&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;x2(Head, Skin part)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;1024*2048&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;x2(Costume, Hair)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;512*1024&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;x1(Lacings of the costume)&lt;/div&gt;&lt;div&gt;512*512&lt;span class="Apple-tab-span" style="white-space:pre"&gt;  &lt;/span&gt;x1(Eye)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They have Diffuse, Specular, Normal textures.&lt;/div&gt;&lt;div&gt;The textures were made with maximum size firstly, after that they were changed into suitable/necessary size by game designer. &lt;/div&gt;&lt;div&gt;In game, they were shrunken into half to quarter size mostly.&lt;/div&gt;&lt;div&gt;Only for PR visual works, they were used with original resolution.&lt;/div&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EZ1FqFyunLM&amp;amp;hl=ja_JP&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/EZ1FqFyunLM&amp;amp;hl=ja_JP&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;AQ interactive / BulletWitch&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;I produced this big monster named "DragonBats".&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AlxHsU-QRN4&amp;amp;hl=ja_JP&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/AlxHsU-QRN4&amp;amp;hl=ja_JP&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;AQ interactive / Lost Odyssey&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I produced a lot of props for this title's in game pre-rendered cinematics.&lt;br /&gt;You can see what I did at the article of this below.&lt;br /&gt;I couldn't up a static image of the "Mono-rail" in the cinematic, but I did that as well. &lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-835575751298986183?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/835575751298986183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=835575751298986183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/835575751298986183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/835575751298986183'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2010/02/my-hd-demoreels-on-youtube.html' title='My HD DemoReels on YouTube.'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-4988252836988533684</id><published>2009-07-26T06:40:00.075+09:00</published><updated>2010-03-04T12:44:10.781+09:00</updated><title type='text'>Watchmen: The Twilight Lady</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/S4Vt-D9-NrI/AAAAAAAAAmc/t4GPZshSR0g/s1600-h/1__TwilightLady1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 315px; height: 400px;" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/S4Vt-D9-NrI/AAAAAAAAAmc/t4GPZshSR0g/s400/1__TwilightLady1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441876637731665586" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;She is an in-game model.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;These images were captured from real time game engine.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/S4VrmG0I3_I/AAAAAAAAAmM/PNVQfv6kTvg/s1600-h/5_TwilightLady_SS.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 203px; height: 400px;" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/S4VrmG0I3_I/AAAAAAAAAmM/PNVQfv6kTvg/s400/5_TwilightLady_SS.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441874027155611634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/S4VrY9cRYHI/AAAAAAAAAmE/nUl0FPfpw8o/s1600-h/2_BackStand.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 210px; height: 400px;" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/S4VrY9cRYHI/AAAAAAAAAmE/nUl0FPfpw8o/s400/2_BackStand.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441873801301287026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4VrROczAFI/AAAAAAAAAl8/83WIug6ocZM/s1600-h/1_TwilightLady_SS.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 210px; height: 400px;" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4VrROczAFI/AAAAAAAAAl8/83WIug6ocZM/s400/1_TwilightLady_SS.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441873668427939922" /&gt;&lt;/a&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4VrROczAFI/AAAAAAAAAl8/83WIug6ocZM/s1600-h/1_TwilightLady_SS.jpg"&gt;&lt;/a&gt;She is "The Twilight Lady", the last boss character of "Watchmen: The End is Nigh part 2 and The Complete Experience".As you can see, she is "The Dominatrix", the queen of queens.&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="color:#FFFFFF;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4Vr3EiPdJI/AAAAAAAAAmU/xoofjCnA730/s1600-h/11_TwilightLadyWireToShade.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4Vr3EiPdJI/AAAAAAAAAmU/xoofjCnA730/s400/11_TwilightLadyWireToShade.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441874318601450642" /&gt;&lt;/a&gt;&lt;div&gt;14,874 polygons (Triangle)&lt;/div&gt;&lt;div&gt;Textures&lt;/div&gt;&lt;div&gt;1024*1024          x2(Head, Skin part)&lt;/div&gt;&lt;div&gt;1024*2048          x2(Costume, Hair)&lt;/div&gt;&lt;div&gt;512*1024           x1(Lacings of the costume)&lt;/div&gt;&lt;div&gt;512*512            x1(Eye)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;They have Diffuse, Specular, Normal textures.&lt;/div&gt;&lt;div&gt;The textures were made with maximum size firstly, after that they were changed into suitable/necessary size by game designer. &lt;/div&gt;&lt;div&gt;In game, they were shrunken into half to quarter size mostly.&lt;/div&gt;&lt;div&gt;Only for PR visual works, they were used with original resolution.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SnRsTBq0jlI/AAAAAAAAAjI/nEHMw13Kg9s/s1600-h/Facial_Rigs.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SnRsTBq0jlI/AAAAAAAAAjI/nEHMw13Kg9s/s1600-h/Facial_Rigs.jpg"&gt;&lt;img style="text-align: left;margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; width: 400px; display: block; height: 325px; cursor: pointer; " id="BLOGGER_PHOTO_ID_5365032130226458194" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SnRsTBq0jlI/AAAAAAAAAjI/nEHMw13Kg9s/s400/Facial_Rigs.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The facial animation skeleton system.&lt;br /&gt;&lt;br /&gt;Basically, all characters in the game shared same structure with above.&lt;br /&gt;This skeleton system was managed separately from "Main-Body" skeleton system.&lt;br /&gt;It means, we had simple skeleton system firstly, and it already started to work in our unique game engine.&lt;br /&gt;It was named “Kappow editor”, a engine developed by Deadline Games.&lt;br /&gt;&lt;br /&gt;I didn't want to break whole of the animation system in the game.&lt;br /&gt;So I had a idea of this “separated facial skeleton system”.&lt;br /&gt;This could manage totally separately from body animation system.&lt;br /&gt;&lt;br /&gt;Facial animations could be managed totally independently, so we could tweak the facial animations quite safely, without to worry to break the main body animations.&lt;br /&gt;&lt;br /&gt;In the image above, all of facial skeletons are very long.&lt;br /&gt;Why all skeletons are long is, the game engine didn’t support “translation” animation on skeleton at that point. So, all animations needed to be managed with only rotation animation of skeletons.&lt;br /&gt;&lt;br /&gt;It was obviously a big limitation for me at first time, but I realized positive side of it soon.&lt;div&gt;It was, “we could use same animation data for all of generic enemy characters”, even they had different face. To move these skeletons into suitable location in each of faces, the animation worked without any problem.&lt;br /&gt;As a result, we could save a lot of animation works and memory space.&lt;br /&gt;&lt;br /&gt;Main characters used same skeleton system as well, but they had unique animation data, to give uniqueness.&lt;br /&gt;But even though, how many kind of animation sets for facial for whole of the game was, only 4 kinds. NiteOwl, Under Boss, Twilight Lady, these unique 3 main class characters, and all of rest of enemies. Very less numbers.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4WO3PkbC-I/AAAAAAAAAm8/t26a7wUQMRQ/s1600-h/8_TwilightLadyZBrushSS3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 347px;" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4WO3PkbC-I/AAAAAAAAAm8/t26a7wUQMRQ/s400/8_TwilightLadyZBrushSS3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441912804470361058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4WOyobXTjI/AAAAAAAAAm0/vX4a5rLVqQ4/s1600-h/9_TwilightLadyZBrushSS2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 347px;" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4WOyobXTjI/AAAAAAAAAm0/vX4a5rLVqQ4/s400/9_TwilightLadyZBrushSS2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441912725243907634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4WOuyIMsnI/AAAAAAAAAms/9veinSalRk8/s1600-h/10_TwilightLadyZBrushSS1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 347px;" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4WOuyIMsnI/AAAAAAAAAms/9veinSalRk8/s400/10_TwilightLadyZBrushSS1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441912659128398450" /&gt;&lt;/a&gt;Images from ZBrush.&lt;/div&gt;&lt;p&gt;When I started to model her, only a rough “standing pose sketch from front side” was a reference what I could have.It was looks cool, but not enough information, of course.&lt;br /&gt;Also the concept art haven’t approved with Warner and DC yet.&lt;/p&gt;&lt;p&gt;It means, to start to her was obviously contained risks.  But even though, we/I needed to start to do it, because of the deadline of the project.&lt;/p&gt;&lt;p&gt;Firstly I needed to think on the design of back side of her costume. I discussed with the art director and a concept artist of our team, and then we decided to give “lacing details” and the tight waist belt that has iconic “lighting” mark at a belt loop.On her face, also it hadn't designed at all, so I created her face with my idea.&lt;/p&gt;&lt;p&gt;Luckily, the response from Warner and DC was good, they could be satisfied with the model.&lt;br /&gt;They just said "nice model!". It was really happy for me.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-4988252836988533684?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/4988252836988533684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=4988252836988533684' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/4988252836988533684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/4988252836988533684'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2009/07/watchmen-twilight-lady.html' title='Watchmen: The Twilight Lady'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_TxWlwnJkwJ8/S4Vt-D9-NrI/AAAAAAAAAmc/t4GPZshSR0g/s72-c/1__TwilightLady1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-8158610286332892895</id><published>2009-07-07T18:38:00.045+09:00</published><updated>2010-02-27T04:20:28.259+09:00</updated><title type='text'>Watchmen: The End is Nigh</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4VkC3hK2SI/AAAAAAAAAlE/4pK6dELOU10/s1600-h/1_NiteOwlandGun.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4VkC3hK2SI/AAAAAAAAAlE/4pK6dELOU10/s400/1_NiteOwlandGun.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441865725172701474" /&gt;&lt;/a&gt;&lt;div align="center" style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="  color: rgb(179, 179, 179); font-family:'Trebuchet MS', Trebuchet, Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); "&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;He is an in-game model.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"   style="  color: rgb(179, 179, 179); font-family:'Trebuchet MS', Trebuchet, Verdana, sans-serif;font-size:14px;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255); "&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;These images were captured from real time game engine.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center" style="text-align: center;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/S4Vkxb4P7VI/AAAAAAAAAlM/19MaMG41Nu0/s1600-h/2_NiteOwlCropped.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/S4Vkxb4P7VI/AAAAAAAAAlM/19MaMG41Nu0/s400/2_NiteOwlCropped.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441866525207162194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4Vlvzu-SrI/AAAAAAAAAlk/IEVT1ZI8QGQ/s1600-h/2_NiteOwl_withGun5_NoBG.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 340px;" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4Vlvzu-SrI/AAAAAAAAAlk/IEVT1ZI8QGQ/s400/2_NiteOwl_withGun5_NoBG.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441867596762598066" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4VlhjqBH6I/AAAAAAAAAlc/EvxXsHHM5pU/s1600-h/3_NiteOwl_SS.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 304px; height: 400px;" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/S4VlhjqBH6I/AAAAAAAAAlc/EvxXsHHM5pU/s400/3_NiteOwl_SS.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441867351928676258" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;He is one of the main character of Warner Brothers Games "Watchmen: The End is Nigh", "NiteOwl".&lt;div&gt;&lt;div&gt;&lt;br /&gt;This project was packed with the movie, and released before the movie, from Warner Bros.&lt;p align="center"&gt;&lt;a href="http://www.watchmenvideogame.com/"&gt;&lt;/a&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Si5WfEKJc_I/AAAAAAAAAXU/7rO7ah6MgyI/s1600-h/NightOwlMasktoBodyDry_N.bmp"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5345304899427595250" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Si5WfEKJc_I/AAAAAAAAAXU/7rO7ah6MgyI/s400/NightOwlMasktoBodyDry_N.bmp" /&gt;&lt;/a&gt;&lt;div align="center" style="text-align: left;"&gt;NiteOwl (one of the main player character of this title)&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;8,992 polygons (Triangle)&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;Textures&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;2048*2048&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;x2(Head to body, Cape)&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;1024*256&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;x1(Belt)&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;They have Diffuse, Specular, Normal textures.&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;The textures were made with maximum size firstly, after that they were changed into suitable/necessary size( half to quarter size).&lt;/div&gt;&lt;div align="center" style="text-align: left;"&gt;Only for PR visual works, they were used with original resolution.&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4Vmc8gCl5I/AAAAAAAAAls/B07IzVyxKgM/s1600-h/28_NiteOwl_SS.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4Vmc8gCl5I/AAAAAAAAAls/B07IzVyxKgM/s400/28_NiteOwl_SS.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5441868372209997714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SiQiAzTHsyI/AAAAAAAAAUo/LliyqTRW59Y/s1600-h/19_NiteOwl_SS.bmp"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5342432455133999906" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SiQiAzTHsyI/AAAAAAAAAUo/LliyqTRW59Y/s400/19_NiteOwl_SS.bmp" /&gt;&lt;/a&gt;I made a basic "Hi-res" model in “modo” with Sub-surface modeling technique.&lt;/div&gt;&lt;div align="left"&gt;I thought, instead of using ZBrush modo was better to give "solid-layered structure having costume".&lt;/div&gt;&lt;div align="left"&gt;I gave the layers very carefully with actual geometry, except "scales", then I brought the "freezed high poly model" into 3ds.&lt;/div&gt;&lt;div align="left"&gt;And then, I gave scales with Bump Mapping with Material setting at specific surfaces.&lt;/div&gt;&lt;div align="left"&gt;At the end, I baked Normal map with it, then the normal map was generated very cleanly in one time. &lt;/div&gt;&lt;div align="left"&gt;Just at the skin part of his face, I used ZBrush.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;On the "Grappling-Gun", I used same pipeline except ZBrush process.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SiWjYSnX4kI/AAAAAAAAAW0/ecE29kYcqrU/s1600-h/4_G_GunSS.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5342856170654130754" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SiWjYSnX4kI/AAAAAAAAAW0/ecE29kYcqrU/s400/4_G_GunSS.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SiWjUadNfmI/AAAAAAAAAWs/fXDiHNuhB0s/s1600-h/7_GruplingGun_WiretoRealtime.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5342856104039513698" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SiWjUadNfmI/AAAAAAAAAWs/fXDiHNuhB0s/s400/7_GruplingGun_WiretoRealtime.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5345305460198549138" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Si5W_tMXJpI/AAAAAAAAAXc/hbTPc9pqZPI/s400/GrapplingGun_N.bmp" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;Disk-in-Tray image&lt;br /&gt;&lt;/p&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 305px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5342821074329469586" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SiWDdanhApI/AAAAAAAAAVQ/nHdvJgdIfm8/s400/DiskInTrayImage.bmp" /&gt;&lt;br /&gt;On the image above, I didn't make Rorschach.&lt;br /&gt;What I did is "posing, placing, framing, lighting and capturing" &lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;to have cool pictures for game interface. &lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;Enemies&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SiWiYpOdcVI/AAAAAAAAAWk/gQtycf0BTl0/s1600-h/1_KnotTopCropped.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 267px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5342855077212025170" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SiWiYpOdcVI/AAAAAAAAAWk/gQtycf0BTl0/s400/1_KnotTopCropped.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SiZ6GIdPORI/AAAAAAAAAXM/3A1IfQu_SuA/s1600-h/KnotTop.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5343092253689592082" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SiZ6GIdPORI/AAAAAAAAAXM/3A1IfQu_SuA/s400/KnotTop.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SnQ9Yfew3uI/AAAAAAAAAig/WKKkDzseZTs/s1600-h/st2334_watchmengame1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 321px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5364980547081789154" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SnQ9Yfew3uI/AAAAAAAAAig/WKKkDzseZTs/s400/st2334_watchmengame1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SnQ-lkYp1II/AAAAAAAAAi4/gMP0pI263Qc/s1600-h/2_ein08sa1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 299px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5364981871248266370" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SnQ-lkYp1II/AAAAAAAAAi4/gMP0pI263Qc/s400/2_ein08sa1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SnQ-iN043qI/AAAAAAAAAiw/yFBB8LBNpf0/s1600-h/111708_watchmenvg1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 286px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5364981813653069474" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SnQ-iN043qI/AAAAAAAAAiw/yFBB8LBNpf0/s400/111708_watchmenvg1.jpg" /&gt;&lt;/a&gt; They were called “Bikers” in this project.&lt;br /&gt;Actually they are first enemies in this game, in production wise and also level wise, both.&lt;br /&gt;When the “easy variants generating system” was proved with them (Warner people could be very happy with the variations of them,) then we decided to use same way for other enemies.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SledOjdaKyI/AAAAAAAAAfI/oNUHOpcV0GI/s1600-h/2_KnotTopMedium+copy.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 364px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5356923155142814498" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SledOjdaKyI/AAAAAAAAAfI/oNUHOpcV0GI/s400/2_KnotTopMedium+copy.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SnRAFdzNdpI/AAAAAAAAAjA/bHKxTX8-Bbg/s1600-h/4_screenshot2.bmp"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 222px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5364983518748046994" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SnRAFdzNdpI/AAAAAAAAAjA/bHKxTX8-Bbg/s400/4_screenshot2.bmp" /&gt;&lt;/a&gt; They are called "Knot-Tops" in our project, because of thier hair style. They are baced on characters in original Watchmen comics, so DC and Warner people really wanted to have them in game.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SlecOG7q9iI/AAAAAAAAAfA/mtSQs7p1peQ/s1600-h/1_Dominatrix+copy.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 330px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5356922047973488162" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SlecOG7q9iI/AAAAAAAAAfA/mtSQs7p1peQ/s400/1_Dominatrix+copy.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SnQ-B_9EJ1I/AAAAAAAAAio/jjHqu7swg_E/s1600-h/9_Dominatrix.bmp"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 222px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5364981260173453138" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SnQ-B_9EJ1I/AAAAAAAAAio/jjHqu7swg_E/s400/9_Dominatrix.bmp" /&gt;&lt;/a&gt; They are called "dominatrix", simply. They also had similer system with Knot-Tops and Bikers.&lt;/p&gt;&lt;p&gt;For this project, I made a lot of "enemy character" models other than main characters.&lt;br /&gt;Like Knot-Tops, Bikers and Dominatrixes.&lt;br /&gt;&lt;br /&gt;At quality wise, off course "unique main class characters" looks much nicer than "enemy characters".&lt;br /&gt;But technically, giving enemy characters in game were much tougher.&lt;br /&gt;Because of to reduce production time, we needed to have “easy variants generate system” for enemy characters.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;They were built separately at each body part, for instance arms, torso, lower body…And they can swap very easily in game engine, and we could save the variants.&lt;br /&gt;For it, every part should be connected each other naturally, and needed to be "weighted" carefully too. Otherwise, each parts makes big gap between them. I used easy way to manage this.&lt;br /&gt;And I gave “facial animation system with skeleton” for all of characters in game.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-8158610286332892895?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/8158610286332892895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=8158610286332892895' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/8158610286332892895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/8158610286332892895'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2009/07/watchmen-end-is-nigh.html' title='Watchmen: The End is Nigh'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4VkC3hK2SI/AAAAAAAAAlE/4pK6dELOU10/s72-c/1_NiteOwlandGun.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-3997347742971869769</id><published>2009-06-30T22:13:00.005+09:00</published><updated>2010-02-12T22:44:20.896+09:00</updated><title type='text'>Scarlett and Johnny: private study</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SkNZB8b6imI/AAAAAAAAAcA/83kcbOwchcs/s1600-h/ScarlettCropped2White.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 328px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5351218672184232546" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SkNZB8b6imI/AAAAAAAAAcA/83kcbOwchcs/s400/ScarlettCropped2White.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SkMEM1aw13I/AAAAAAAAAbw/j_Xn6vyI2PM/s1600-h/ScarlettCropped2Wire.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 328px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5351125400790554482" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SkMEM1aw13I/AAAAAAAAAbw/j_Xn6vyI2PM/s400/ScarlettCropped2Wire.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SmBq3H43L0I/AAAAAAAAAgo/DH2eENyBb5Y/s1600-h/Z1_wire.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 355px;" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SmBq3H43L0I/AAAAAAAAAgo/DH2eENyBb5Y/s400/Z1_wire.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5359401051813785410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SmBq6T7kmyI/AAAAAAAAAgw/qhs3t-OAYQs/s1600-h/Z1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 355px;" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SmBq6T7kmyI/AAAAAAAAAgw/qhs3t-OAYQs/s400/Z1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5359401106585983778" /&gt;&lt;/a&gt;&lt;br /&gt;Private study part 2, "Scarlett Johansson".&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Basically I did same way with the "Johnny".&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SkYh26ni34I/AAAAAAAAAcg/dCV4DS-yB50/s1600-h/MentalRay3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5352002434508185474" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 323px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SkYh26ni34I/AAAAAAAAAcg/dCV4DS-yB50/s400/MentalRay3.jpg" border="0" /&gt;&lt;/a&gt; I used “Mental-Ray” in 3ds max. &lt;div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;img id="BLOGGER_PHOTO_ID_5342433375056605554" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 323px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SiQi2WRwsXI/AAAAAAAAAVI/fj5EVLJC4Vc/s400/MentalRay1_Wire.jpg" border="0" /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/Si5YBUMZLJI/AAAAAAAAAXs/J7-XYGAPuo0/s1600-h/JohnnyZ.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5345306587359161490" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 355px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/Si5YBUMZLJI/AAAAAAAAAXs/J7-XYGAPuo0/s400/JohnnyZ.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Si5XviWH9uI/AAAAAAAAAXk/DiS3H5Cl9Xg/s1600-h/JohnnyT.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5345306281920427746" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 355px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Si5XviWH9uI/AAAAAAAAAXk/DiS3H5Cl9Xg/s400/JohnnyT.jpg" border="0" /&gt;&lt;/a&gt; Firstly I built basic model in "modo", and then gave details in Z-Brush, at the end I baked the Hi-res model into a render Mid-res model in 3ds as normal maps.&lt;br /&gt;&lt;br /&gt;And they are basically "render straight" images.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-3997347742971869769?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/3997347742971869769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=3997347742971869769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/3997347742971869769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/3997347742971869769'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2009/06/johnny-depp-private-study.html' title='Scarlett and Johnny: private study'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_TxWlwnJkwJ8/SkNZB8b6imI/AAAAAAAAAcA/83kcbOwchcs/s72-c/ScarlettCropped2White.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-5357183994740886885</id><published>2009-02-11T07:26:00.008+09:00</published><updated>2010-02-12T22:40:31.381+09:00</updated><title type='text'>Lost Odyssey: Environment &amp; prop works for cinematic</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SktTsou_mhI/AAAAAAAAAdQ/OxpLwvSCqiY/s1600-h/MV04_c02_240_1116_02.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353464608373840402" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SktTsou_mhI/AAAAAAAAAdQ/OxpLwvSCqiY/s400/MV04_c02_240_1116_02.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktToPnTo8I/AAAAAAAAAdI/-e_jrQ1qmec/s1600-h/MV04_c02_100_1116_01.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353464532911236034" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktToPnTo8I/AAAAAAAAAdI/-e_jrQ1qmec/s400/MV04_c02_100_1116_01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SktTj0Q59AI/AAAAAAAAAdA/7N3Kyy4ZM5A/s1600-h/MV04_c02_001_1116_02.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353464456850043906" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SktTj0Q59AI/AAAAAAAAAdA/7N3Kyy4ZM5A/s400/MV04_c02_001_1116_02.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SktTdZ4vyxI/AAAAAAAAAc4/mOvQLKSerOI/s1600-h/Camera_c04_1116_01.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353464346690177810" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SktTdZ4vyxI/AAAAAAAAAc4/mOvQLKSerOI/s400/Camera_c04_1116_01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktTY6fz6oI/AAAAAAAAAcw/QNZanMVgZv8/s1600-h/Camera_c03_1116_02.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353464269544614530" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktTY6fz6oI/AAAAAAAAAcw/QNZanMVgZv8/s400/Camera_c03_1116_02.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktTTBKng7I/AAAAAAAAAco/mZCgrzFQIAU/s1600-h/Camera_c02_1116_01.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353464168255554482" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktTTBKng7I/AAAAAAAAAco/mZCgrzFQIAU/s400/Camera_c02_1116_01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SdZns5fcZQI/AAAAAAAAALo/c0LJaxoIl6E/s1600-h/1225_12.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320554030829430018" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SdZns5fcZQI/AAAAAAAAALo/c0LJaxoIl6E/s400/1225_12.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktV-AtvTiI/AAAAAAAAAeI/cSYfOj6zLCU/s1600-h/2_1225_11.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 292px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353467105892060706" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktV-AtvTiI/AAAAAAAAAeI/cSYfOj6zLCU/s400/2_1225_11.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SdZnYE0renI/AAAAAAAAALg/lpF1rp7G9fY/s1600-h/1225_14.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 330px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320553673094036082" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SdZnYE0renI/AAAAAAAAALg/lpF1rp7G9fY/s400/1225_14.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktU6TnewFI/AAAAAAAAAeA/E7BBDK-hhOY/s1600-h/11_1218_02.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353465942734979154" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktU6TnewFI/AAAAAAAAAeA/E7BBDK-hhOY/s400/11_1218_02.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktU1fERD1I/AAAAAAAAAd4/kZzaybnc4UQ/s1600-h/8_1217_04.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353465859909160786" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktU1fERD1I/AAAAAAAAAd4/kZzaybnc4UQ/s400/8_1217_04.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktUxMZDm1I/AAAAAAAAAdw/Hl5xBmKjHdg/s1600-h/6_0227_10.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353465786176609106" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SktUxMZDm1I/AAAAAAAAAdw/Hl5xBmKjHdg/s400/6_0227_10.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktUq_L7nrI/AAAAAAAAAdo/5q68Q9nPNOY/s1600-h/17_CAR_1219_07.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353465679552683698" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktUq_L7nrI/AAAAAAAAAdo/5q68Q9nPNOY/s400/17_CAR_1219_07.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SktUm2rO2FI/AAAAAAAAAdg/yIotGl79qZA/s1600-h/16_CAR_1219_06.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353465608548571218" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SktUm2rO2FI/AAAAAAAAAdg/yIotGl79qZA/s400/16_CAR_1219_06.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SktUhGQAhYI/AAAAAAAAAdY/U6pimZuOJJo/s1600-h/15_CAR_1219_05.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353465509650138498" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SktUhGQAhYI/AAAAAAAAAdY/U6pimZuOJJo/s400/15_CAR_1219_05.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SktWtjNTXXI/AAAAAAAAAeY/GmcK9SbwDsc/s1600-h/0215_10.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353467922605104498" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SktWtjNTXXI/AAAAAAAAAeY/GmcK9SbwDsc/s400/0215_10.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktWpqLEFRI/AAAAAAAAAeQ/_FaJLrbyaZs/s1600-h/0215_11.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353467855755285778" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SktWpqLEFRI/AAAAAAAAAeQ/_FaJLrbyaZs/s400/0215_11.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SkvBCHpis6I/AAAAAAAAAeg/JKLdqp5F_B8/s1600-h/0130_10.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5353584824217154466" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SkvBCHpis6I/AAAAAAAAAeg/JKLdqp5F_B8/s400/0130_10.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;I did them for "Lost Odyssey " in game cinematic movie.&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Yv1ehI1nxT4&amp;amp;feature=related"&gt;http://www.youtube.com/watch?v=Yv1ehI1nxT4&amp;amp;feature=related&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;Originally they were quite Low-res "in game" models, and needed to change into "Hi-Def" super detailed normal bumped textured models for the pre-rendered cut scene.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Especially, strange shape having tower what is named "Madouki" doesn't have any detailed design but needed to be "iconic item" in game world, so to be honest, I designed half of this...&lt;br /&gt;&lt;br /&gt;Tool: XSI&lt;/div&gt;&lt;br /&gt;&lt;div&gt;at April 2007 &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-5357183994740886885?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/5357183994740886885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=5357183994740886885' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/5357183994740886885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/5357183994740886885'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2009/02/lost-odyssey-prop-works-for-in-game.html' title='Lost Odyssey: Environment &amp; prop works for cinematic'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_TxWlwnJkwJ8/SktTsou_mhI/AAAAAAAAAdQ/OxpLwvSCqiY/s72-c/MV04_c02_240_1116_02.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-5543549789476491735</id><published>2009-01-10T20:13:00.007+09:00</published><updated>2010-02-12T22:45:46.660+09:00</updated><title type='text'>Faith and a .45</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SnRzuohAEHI/AAAAAAAAAjY/2It-evEjuyM/s1600-h/PR1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 233px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5365040301092114546" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SnRzuohAEHI/AAAAAAAAAjY/2It-evEjuyM/s400/PR1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SnRzrv7FVUI/AAAAAAAAAjQ/Yd_oAgeFUYQ/s1600-h/PR2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 233px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5365040251540952386" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SnRzrv7FVUI/AAAAAAAAAjQ/Yd_oAgeFUYQ/s400/PR2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SdZj692ImwI/AAAAAAAAAKw/WJ_U3vt24IA/s1600-h/F45_screenshot_1600x900_01.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320549874470001410" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SdZj692ImwI/AAAAAAAAAKw/WJ_U3vt24IA/s400/F45_screenshot_1600x900_01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 232px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320549984990563826" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SdZkBZkSjfI/AAAAAAAAAK4/aHcIm7i7FzM/s400/F45_screenshot_1600x900_02.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320550240763817170" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SdZkQSZYrNI/AAAAAAAAALI/p62hCELJn9I/s400/F45_screenshot_1600x900_03.jpg" /&gt; This is the first project at Deadline Games for me.&lt;br /&gt;Unfortunately, this project was not released.&lt;br /&gt;Because of the company couldn’t get a publisher. Too bad...&lt;br /&gt;&lt;br /&gt;Basically, all of characters were modeled by me.&lt;br /&gt;&lt;br /&gt;Tools: Modo, 3dsMax and in-house game engine&lt;br /&gt;&lt;br /&gt;at Oct 2007&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-5543549789476491735?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/5543549789476491735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=5543549789476491735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/5543549789476491735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/5543549789476491735'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2009/01/faith-and-45.html' title='Faith and a .45'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_TxWlwnJkwJ8/SnRzuohAEHI/AAAAAAAAAjY/2It-evEjuyM/s72-c/PR1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-143105018017540538</id><published>2008-10-15T20:56:00.002+09:00</published><updated>2009-06-03T16:43:38.713+09:00</updated><title type='text'>Vampire Rain: Coronel</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/Sdc6z8b7K1I/AAAAAAAAANA/D_8MSthBjTM/s1600-h/BastUp_05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5320786148832521042" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/Sdc6z8b7K1I/AAAAAAAAANA/D_8MSthBjTM/s400/BastUp_05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SdZlqKu8xWI/AAAAAAAAALQ/k2N6PpM3v7I/s1600-h/Colonel.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5320551784895006050" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 234px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SdZlqKu8xWI/AAAAAAAAALQ/k2N6PpM3v7I/s400/Colonel.jpg" border="0" /&gt;&lt;/a&gt;This image was made as a PR picture for "Vampire Rain" of AQ interactive.&lt;br /&gt;&lt;br /&gt;Tool: Maya &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-143105018017540538?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/143105018017540538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=143105018017540538' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/143105018017540538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/143105018017540538'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2008/10/vampire-rain-coronel.html' title='Vampire Rain: Coronel'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_TxWlwnJkwJ8/Sdc6z8b7K1I/AAAAAAAAANA/D_8MSthBjTM/s72-c/BastUp_05.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-391264047318423247</id><published>2008-02-29T05:23:00.004+09:00</published><updated>2009-07-11T05:31:21.821+09:00</updated><title type='text'>Bulletwithch: Dragonbats</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/Sdc5yCS7PyI/AAAAAAAAAM4/PK36tykExT8/s1600-h/xt05-image27.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320785016534023970" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/Sdc5yCS7PyI/AAAAAAAAAM4/PK36tykExT8/s400/xt05-image27.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sdc5QCJkEYI/AAAAAAAAAMo/LtqUZ0fNV38/s1600-h/DragoBat.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 225px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320784432379203970" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sdc5QCJkEYI/AAAAAAAAAMo/LtqUZ0fNV38/s400/DragoBat.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sdc5IIDAIRI/AAAAAAAAAMg/7MpeOolzHAY/s1600-h/DragoBat2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 306px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5320784296523342098" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sdc5IIDAIRI/AAAAAAAAAMg/7MpeOolzHAY/s400/DragoBat2.jpg" /&gt;&lt;/a&gt; This is also one of my work in BulletWitch. This "monster" is called "Dragobats", that was made as Middle boss of this title. This has 245skeltons, and 100,000polygons as Realtime character.&lt;br /&gt;Why we could use such number of data is, because this was a quite huge(250m) monster, and in this stage, he was the only enemy in game.&lt;br /&gt;All of "eyes" could move indipendently as skined character, and they attacks as"flying eyeballs".&lt;br /&gt;You can see the movie of this at&lt;br /&gt;&lt;a href="http://jp.youtube.com/watch?v=i7aV4G_GqWA"&gt;http://jp.youtube.com/watch?v=i7aV4G_GqWA&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Tool: XSI&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-391264047318423247?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/391264047318423247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=391264047318423247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/391264047318423247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/391264047318423247'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2008/02/beatdown-gregorio.html' title='Bulletwithch: Dragonbats'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_TxWlwnJkwJ8/Sdc5yCS7PyI/AAAAAAAAAM4/PK36tykExT8/s72-c/xt05-image27.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-2980325199482603565</id><published>2008-02-29T04:21:00.006+09:00</published><updated>2009-07-19T01:58:10.771+09:00</updated><title type='text'>BeatDown!: Characters</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/Sls7SSDliyI/AAAAAAAAAfQ/EpXBdJprlpg/s1600-h/BeatDownChala_01.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 394px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5357941366957902626" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/Sls7SSDliyI/AAAAAAAAAfQ/EpXBdJprlpg/s400/BeatDownChala_01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/Sjpbp1WjY7I/AAAAAAAAAaA/_4agIINJ8Hc/s1600-h/1_ConceptArt_Dec.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 272px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348688281710322610" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/Sjpbp1WjY7I/AAAAAAAAAaA/_4agIINJ8Hc/s400/1_ConceptArt_Dec.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sls7bYa3fMI/AAAAAAAAAfY/D9LdPnhqxcE/s1600-h/2_Chester.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 355px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5357941523284982978" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sls7bYa3fMI/AAAAAAAAAfY/D9LdPnhqxcE/s400/2_Chester.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SjpdorrdzjI/AAAAAAAAAag/jHUpd2Wz6lU/s1600-h/3_Chester_Tex.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 301px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348690460957068850" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SjpdorrdzjI/AAAAAAAAAag/jHUpd2Wz6lU/s400/3_Chester_Tex.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sjpb2dp88HI/AAAAAAAAAaQ/GhdlHawP-wA/s1600-h/1_ConceptArt_Gregorio.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 266px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348688498687537266" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sjpb2dp88HI/AAAAAAAAAaQ/GhdlHawP-wA/s400/1_ConceptArt_Gregorio.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SjpYEcipzKI/AAAAAAAAAZA/mBJD4PK5DqU/s1600-h/2_Gregorio.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 356px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348684340860144802" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SjpYEcipzKI/AAAAAAAAAZA/mBJD4PK5DqU/s400/2_Gregorio.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SjpdaEiGeUI/AAAAAAAAAaY/Z3dTN4J6z4k/s1600-h/3_Gregorio_Tex.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348690209930639682" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SjpdaEiGeUI/AAAAAAAAAaY/Z3dTN4J6z4k/s400/3_Gregorio_Tex.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SjpbEs1uAFI/AAAAAAAAAZw/nu1u59nTC3c/s1600-h/1_ConceptArt_Tracy.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 244px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348687643769962578" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SjpbEs1uAFI/AAAAAAAAAZw/nu1u59nTC3c/s400/1_ConceptArt_Tracy.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SjpYaYQXbPI/AAAAAAAAAZo/8B4XdcZz99g/s1600-h/2_Tracy.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 356px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348684717666823410" border="0" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/SjpYaYQXbPI/AAAAAAAAAZo/8B4XdcZz99g/s400/2_Tracy.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SjpYV-GT_KI/AAAAAAAAAZg/ngXglvf41VA/s1600-h/1_Scorpion.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 356px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348684641925856418" border="0" alt="" src="http://3.bp.blogspot.com/_TxWlwnJkwJ8/SjpYV-GT_KI/AAAAAAAAAZg/ngXglvf41VA/s400/1_Scorpion.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SjpYRuibJXI/AAAAAAAAAZY/F-psht0xEJQ/s1600-h/1_Quincy.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348684569029322098" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SjpYRuibJXI/AAAAAAAAAZY/F-psht0xEJQ/s400/1_Quincy.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SjpYN9ri_4I/AAAAAAAAAZQ/a_kFdoS65c0/s1600-h/1_Laurence.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348684504374640514" border="0" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/SjpYN9ri_4I/AAAAAAAAAZQ/a_kFdoS65c0/s400/1_Laurence.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SjpYI5_ksvI/AAAAAAAAAZI/9E_cSlWIz7k/s1600-h/1_Ignacy.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5348684417485550322" border="0" alt="" src="http://4.bp.blogspot.com/_TxWlwnJkwJ8/SjpYI5_ksvI/AAAAAAAAAZI/9E_cSlWIz7k/s400/1_Ignacy.jpg" /&gt;&lt;/a&gt;At this project, my responsibility was "rebuilding of character's quolity".&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;When I joined the team, the title was already in the middle of process.&lt;/div&gt;&lt;div&gt;And the director needed to change all character's proportion firstly. &lt;/div&gt;&lt;div&gt;Because for his eyes, they were looked like "Japanese" in generally. &lt;/div&gt;&lt;div&gt;So firstly I changed their proportion into "Westerner" like, and designed 3 basic proportion, Big guy, Midium guy and Fimale.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Secondly I started to design them, I could have "script" of in game story, so I imagined their "looks" from it.&lt;br /&gt;But at time wise, it was super tight. I upped few of my original drawings, actually they looks cheap but I drew them 1 character in 1 day each. Concepts was much more important than each quality, at that point.&lt;br /&gt;In average I produced each of characters with 1 month, from concept design to finish the models with skinning and facial morph targets(with Softimage!). &lt;/div&gt;&lt;br /&gt;&lt;div&gt;And also, they had “injury expression system” at faces and upper body with separated complicated UV coordinate system. I never want to do same thing in Softimage again that was crap…with XSI would be OK to do it.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-2980325199482603565?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/2980325199482603565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=2980325199482603565' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/2980325199482603565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/2980325199482603565'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2008/02/vampire-rain-coronel.html' title='BeatDown!: Characters'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_TxWlwnJkwJ8/Sls7SSDliyI/AAAAAAAAAfQ/EpXBdJprlpg/s72-c/BeatDownChala_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-2381778584089723653</id><published>2008-02-28T07:28:00.002+09:00</published><updated>2009-06-03T17:22:58.308+09:00</updated><title type='text'>BulletWitch: Alicia</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_TxWlwnJkwJ8/Sdc8CGIfRYI/AAAAAAAAANI/CLrm02G9e2M/s1600-h/xbox360cover.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5320787491465151874" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 324px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_TxWlwnJkwJ8/Sdc8CGIfRYI/AAAAAAAAANI/CLrm02G9e2M/s400/xbox360cover.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_TxWlwnJkwJ8/R8XmkPd7OOI/AAAAAAAAABU/gOPRTbtWKqg/s1600-h/Alicia_s.jpg"&gt;&lt;/a&gt;XBOX360 title "BulletWitch" of AQ interactive.&lt;br /&gt;This image was made for cover image of Japanese game magazine that named "Fami-tsuu XBOX360". &lt;/div&gt;&lt;div&gt;So, the big space at above of her head was prepared for the Logo type of the magazine.&lt;br /&gt;&lt;br /&gt;Tool: 3ds max&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-2381778584089723653?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/2381778584089723653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=2381778584089723653' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/2381778584089723653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/2381778584089723653'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2008/02/bulletwitch-alicia.html' title='BulletWitch: Alicia'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_TxWlwnJkwJ8/Sdc8CGIfRYI/AAAAAAAAANI/CLrm02G9e2M/s72-c/xbox360cover.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7487735108818736943.post-5002262656452745389</id><published>2008-02-28T06:53:00.002+09:00</published><updated>2009-06-03T16:44:56.621+09:00</updated><title type='text'>Shinobi: Hotsuma</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sdc9JBvQqXI/AAAAAAAAANQ/nxYamlN5xp4/s1600-h/Shinobi_E3kiosk1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5320788710056307058" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 324px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sdc9JBvQqXI/AAAAAAAAANQ/nxYamlN5xp4/s400/Shinobi_E3kiosk1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_TxWlwnJkwJ8/R8Xjffd7OLI/AAAAAAAAAA8/yrX2J7nHKcE/s1600-h/Shinobi_E3kiosk1s.jpg"&gt;&lt;/a&gt;This picture was made for Sega's PS2 title"Shinobi",&lt;br /&gt;and used for Billboard of SEGA booth E3 in Los Angels.&lt;br /&gt;&lt;br /&gt;You can see the movie of this game at here.&lt;br /&gt;&lt;a href="http://jp.youtube.com/watch?v=eFAEWrzJt3o"&gt;http://jp.youtube.com/watch?v=eFAEWrzJt3o&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I also worked as a camera and lighting artist at the scene of "dancing with sword" in this movie.&lt;br /&gt;and, "long haired" final boss was built with me too.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tool: Softimage3D&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7487735108818736943-5002262656452745389?l=hush-motor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hush-motor.blogspot.com/feeds/5002262656452745389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7487735108818736943&amp;postID=5002262656452745389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/5002262656452745389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7487735108818736943/posts/default/5002262656452745389'/><link rel='alternate' type='text/html' href='http://hush-motor.blogspot.com/2008/02/blog-post.html' title='Shinobi: Hotsuma'/><author><name>Koji Hashimoto</name><uri>http://www.blogger.com/profile/15631294887044549957</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_TxWlwnJkwJ8/S4aA_vP2d4I/AAAAAAAAAnE/Ln4zQPD73nM/S220/KronborgS.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_TxWlwnJkwJ8/Sdc9JBvQqXI/AAAAAAAAANQ/nxYamlN5xp4/s72-c/Shinobi_E3kiosk1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
